RPG Maker's latest work "RPG Maker Unite" enhances character animation. Material image There is no limit on the number of patterns in the size

Gotcha Gotcha Games released a new information on " RPG Maker Unite " on May 27. In this work, the number of patterns of character animation has changed. The specifications of some graphic materials are revealed in the Steam development diary.

"RPG Maker Unite" is the latest work of the RPG Maker "RPG Maker (former RPG Maker)" series for PC/console. In this work, unlike the conventional RPG Maker series, it operates on the game engine Unity. As a new function, it supports native output to mobile apps and adopts a flowchart-type outline editor. There are also map production with objects placed on one background image, and integrated UI, which increases the amount of information that can be accessed at one time. Due to the many changes, the range of work efficiency and the range of things can be widened.

In this announcement, a change in the number of character animation patterns was first revealed. In the conventional RPG Maker, the walking character material was placed in one image, and the number of frames in each direction was limited. In this work, the walking character material is divided for each motion of the top, down, left and right, and saved it in one file. The number of frames has been eliminated, and if the image size of one file does not exceed 1024 x 1024 pixels, there is no limit on the number of patterns. Field damage is added as a new motion pattern as well as walking animation. In the case of a side view battle, a total of 18 motions can be introduced within the maximum size of 4096 x 4096 pixels. By eliminating restrictions, richer character animations and unique expressions that are richer than conventional series are possible. In addition, the ally character material of walking animation and side view battle requires 1 pX margin on the top, bottom, left and right.

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In the development diary, some specifications of the map material and the specification change of the tile set were disclosed. In this work, the registration function of tile data and the tile group have appeared. The material for the tile can be used by reading the file by registering the tile data and registering it in the tile group. In the conventional RPG Maker, multiple tile materials were placed in one image. Therefore, if only one part of the different tile set was to use, the material must be processed and added. In this work, simply switching the tile group and other materials can be placed immediately. Maps can be made more easily. In the development diary, the main graphic specifications were revealed. The battle background/walking character/face image/front view enemy character/side view character/side view character/side view enemy character/map distant view/Picture/tile set/Title screen, etc. See the image below and the development diary for details, such as each size.

In accordance with the announcement of the graphic specifications, an official external tool for "Pakusuke Sukera" was also announced. "Pikari Sukera" is a tool that expands dot paintings and pixel art, which is distributed by Karta's "Nono Chaya" like an illustration. The material for the past RPG Maker series is produced in a small standard, so it cannot be used with "RPG Maker Unite" as it is. By resizing the material according to "RPG Maker Unite" by "Pikari Sukera", past materials can be used with "RPG Maker Unite" simply by fine-tuning. 。 Even if the official tools are converted, the distribution of the existing "Pikari Sukera" will continue. If you have already used it, you can continue to use the old version.

"RPG Maker Unite" will be released on PC (Steam/Unite Asset Store) in 2022. The compatible language at the release stage is Japanese/English/Chinese.

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