"Elden Ring" The number of simultaneous connections of STeam version is approaching 1 million. Launched a weekly course that still continues to grow

" Elden Ring " The number of simultaneous connections of the STeam version recorded 950,000 3426 on this weekend (STEAMDB). It is repainting the highest record of peak time, and even one week since the release has been enhanced, the momentum is strengthened.

"Elden Ring" is a new action RPG to give from Software. While inheriting gameplays such as "Dark Soul" series, which is the past work of the From Software, the stage is transitioned to an open field. It is a motivation work to build a new element in search and battle etc. and build a magnificent world.

This work has also been retained from the release of the previous reputation and expected value, and sales were reported immediately after release. For example, in the July 26th UK (package / digital version) with GSD (European game sales aggregation organization), "Elden Ring" recorded the best launch after "Call of Duty: Vanguard" ( Gamesindustry.biz). As a game excluding the "Call of Duty" and "FIFA" series, it has become the best launch since 2018 "Red Dead Reduction 2". He also has a strong development of domestic package versions. In Family 27 Famitsu Family Weekly Charts, "Elden Ring" records 18,490 PS4 versions, PS5 edition recorded 917. About 280 million books are recorded with PS version, and strong in Japan and overseas are transmitted.

STEAM also attracted attention as well, and 1 hour after the release of the same work was recorded 7423562. Interesting is that numbers continue to grow even after the release has passed. The number of concurrent connections is common to fall after the game is released. If the multiplayer is a game center, there are cases where the numbers are stretched, but single play is the main game, and it is mostly that the number is peaked immediately after release. On the other hand, "Elden Ring" is extended to fall as well. Although there is a multiplay element for the same work, basically single play is the main game. It can be said that a difference number transition.

Elden Ring Launch Bugs, Goku’s Next Challenger, and More! | IGN The Weekly Fix The reason for the growing numbers, first the size of the volume of this work can be considered. This work is vastable anyway. Clear Time Integrated Site According to HowlongTobeat, clear time averages only after followed by the main story are 43 hours. However, this work is high in difficulty, and it is difficult to clear with how to keep track of this streak al1. There are also places recommended as games as well as. The average clear time of the player who made the dweller is 70 hours. Depending on how you play, the play time will grow.

Alternatively, even if you play for a long time, you will encounter new discoveries. It can be said that the number of players does not fall even if you are playing, and it's full of new discoveries. And the height of the degree of freedom of the game is also likely to be a popular reason. This work has a capture order and capture route, and each player will experience different stories.

Furthermore, this work has been tightly realized by Twitch. As of 10 o'clock on March 6, it is a game that is most watched by Twitch (TwitchTracker). From the high level of the above-mentioned content, the height of the degree of freedom, and the height of the difficulty, it has become a design that wants to play by yourself as well as looking.

Besides this work, it has also been reported that the number of launched launches by the media is a game with a lot of dantts in the last few years (ICO). In addition to the height of freedom, there are many elements that are not clearly speaking during the game, and so also because there are many hidden routes, and there are also very many articles of capture system. In any case, it can be said that "Elden Ring" is a game that is easy to talk to user influencer media, seeing from different perspectives. Such reviews will continue to grow numbers.

In addition, the problem was reported at the time of the STEAM version, but improvements have been made. After the release, a user review that was "pros and cons" also has a post of 167,000 posts and "very popular". The evaluation is also recovered by the speed of response. STEAM already ranked 6th place of STEAM successive concurrent connections, but from here it extends the numbers and will break through a million large dodes?

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